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Avatars
Avatars are the celestial and terrestrial powers capable of being called forth by summoners.
Avatars as Allies
Avatars can form pacts which allow adventurers to summon weaker versions of themselves. These "summoned avatars" are only a portion of the avatar's true strength. Avatars are capable of using powerful abilities: normal physical attack and Blood Pact abilities--both physical and magical--that require the summoner's MP to use. To maintain the avatar's presence, an Avatar Perpetuation Cost is constantly required.
Avatars as Enemies
Certain beastmen (such as Yagudo or Lamiae) have summoners within their ranks. Certain beastman summoners are capable of summoning the exact same avatars that summoners of the playable races can and have access to most of their abilities. Most avatars summoned by beastmen will have generic names similar to the elementals summoned by other beastman summoners.
In certain instances, avatars will also appear on their own to attack the player and allies. They may be in a "prime" form (i.e., summoned by the actual avatar themselves), such as Fenrir Prime in "The Moonlit Path" or Carbuncle Prime in "Waking the Beast." It may also be the true avatar itself, such as Diabolos in "Waking Dreams," Bahamut in "The Wyrmking Descends," or a "mystic" form seen in Temenos. There are also several avatars of Diabolos in Dynamis - Tavnazia that appear on their own.
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Family Information
| Type: | Unclassified
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| Common Behavior: | Varies
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| Weak to: | Varies
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| Drain: |
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Celestial Avatars
- The term "celestial avatar" is a player-given name due to the fact that they are referred to as "celestial beings" and from the fact that they are opposite of the terrestrial avatars. In-game they are referred to as the sleeping gods.
- There exists two beings for each protocrystal avatar: one that is one of the original gods, and the other is a living being (as seen in the avatar legends). During the Meltdown, the energy of the protocrystals (or some other sources of elemental energy that the Zilart extracted from the five mothercrystals) was simultaneously released. Over the centuries, that energy accumulated inside the bodies of the living beings on this planet, causing them to crystallize. Thus they took the form of the protocrystals with the celestial avatars residing. The avatars' souls are probably that of the gods where their body is that of the lifeforces they "merged" with.
- The sleeping gods call each other "the true gods" whereas they call the terrestrial avatars "the false gods" and look down on all who came after them.
- The sleeping gods are currently in a slumber. When energy is sapped from them (such as by obtaining the "whisper" or "eye" key items), they are closer to awakening. When they awaken, they will try to restore Vana'diel to its original state (known as "paradise") which would only allow for Zilart and gods to live freely (and reduce the terrestrial avatars to mere beasts). It would also allow for the resurrection and death of Promathia, which would bring about the end of Vana'diel.
- The sleeping gods also desire to restore the power of the "divided god" which is presumably the key to restoring paradise. The god is, more likely than not, Promathia, as a part of him is found in every lifeforce. Another, less likely possibility is Alexander, or it could just be their name for the true mothercrystal "Great Crystal" (before it was split into five parts by Altana in an effort to keep Promathia alive).
- The Zilart also used the power of the sleeping gods to help heal Vana'diel after the war between the wyrms and the Zilart.
- Ifrit / Ifrit Prime - God of Flames[1]
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A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire.
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- Leviathan / Leviathan Prime - God of Tides[1]
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A great serpent said to rule over the rivers and the seas. Leviathan aids the summoner with its command over waves and water.
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- Garuda / Garuda Prime - Goddess of Gales[1]
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The queen of avians, said to soar through the heavens on immeasurable wings. Garuda aids the summoner with her command over air and wind.
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- Titan / Titan Prime - God of Tremors[1]
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A legendary giant said to bear the world in its arms. Aids the summoner by shifting earth and rocks with its enormous strength.
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- Shiva / Shiva Prime - Goddess of Frost[1]
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The queen of winter, said to have dominion over the glaciers of the north. Shiva aids the summoner with her command over cold and ice.
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- Ramuh / Ramuh Prime - God of Storms[1]
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A secretive hermit said to be hoarding the wisdom of ages. Ramuh aids the summoner by using his staff to call forth electricity and lightning.
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- Odin - The Dark Rider
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A dark horseman who it is said will emerge to cause chaos in the Empire.
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- Alexander - The Iron Colossus
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The great ancient who it is said will fight against Odin in the age of judgment.
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Terrestrial Avatars
The terrestrial avatars are five powerful gods born of Vana'diel to protect the five mothercrystals. They, like any beast, can die, and if Vana'diel was restored to its original state of paradise, they would be reduced to simple animals.
- Carbuncle/ Carbuncle Prime - Bringer of Rainbows[1]
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A mysterious ruby said to bring good fortune which takes the form of a small creature and leads the summoner to the other avatars.
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- Diabolos - Ruler of Dreams[1]
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Creator of Dynamis, the Shrouded Land. Diabolos aids the summoner with his command over the power of dreams.
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- Bahamut - Conqueror of the Skies
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The almighty Wyrmking.
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- Fenrir / Fenrir Prime - Guardian of the Moon[1]
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A gigantic wolf summoned by Karaha-Baruha during the Great War, whose power was unleashed in a last-ditch effort to drive back the Shadow Lord's armies from the gates of Windurst. Fenrir aids the summoner with his command over darkness and abilities related to phases of the moon.
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- Phoenix - Fiery Bird of Resurrection
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Tenzen has the Phoenix Blade, which contains the flames of resurrection--Phoenix's life essence. She is believed to be worshiped in the Far East.
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Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Available to Summoners.
Pages in category "Avatars"
The following 48 pages are in this category, out of 48 total.
A
B
C
D
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D cont.
F
G
H
I
K
L
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L cont.
M
N
O
R
S
T
U
V
W
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