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Jump

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Job Ability

  • Performs a jumping attack on the enemy.
  • Obtained: Dragoon Level 10
  • Recast Time: 1:30
  • Duration: Instant

Notes/Description

  • Upon usage, user will deliver a Jump attack on the enemy.
    • Jump is instant and provides no period of invulnerability. (see Super Jump).
  • Jump is not 100% accurate.
  • Has a maximum distance of 10'.
  • Damage output is slightly higher than a regular attack, and can be modified with equipment.
    • Damage is calculated using the formula: floor((Base Damage)*(VIT/256+1)). See discussion for details.
  • A successfully landed jump causes user to gain as much TP as a regular attack however it may be modified with equipment.
  • Unlike a regular melee attack, jump does not cause the target to gain any TP.
  • Barone Corazza and Barone Cosciales increase the TP gained with jump by two each, combined for an extra +4 TP. The HQ of these pieces increase the TP gained by +3 each, for a combined total of +6 TP.
  • Skystrider increases the TP gained with jump by five.
  • Damage modifiers and additional effects(Double Attack, Triple Attack, Enblizzard, etc.) are included into damage calculation. Souleater doubled the damage of Jump and High Jump on 75 DRK/DRG, from 200 to 400. Last Resort incresed damage from 200 to 300. The drain effect of Blood Weapon has no effect on Jump.
  • When using two weapons (Dual Wield or Hand-to-Hand) accuracy is determined for each 'swing', each hit will add to the total damage and total TP gain for the Jump attack.
  • While Spirit Surge is in effect, Jump temporarily weakens an enemy’s defense by 20%. The length of effect is not constant; and does not stack with Angon.
  • When Spirit Surge is used, Jump's recast time will be reset to 0:00.
  • Generates a small amount of enmity.
  • Can receive weapon skill-ups using Jump.

Macro Syntax

  • /ja "Jump" <t>
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